To design a considerate product for the customer who wishes to purchase concert tickets for a popular show that might sell out on the release date.
When concert tickets are first released for a highly sought-after show, customers can be kept waiting in a queue, sometimes for as long as an hour or more as servers struggle to cope with the volume of traffic.
This concept also applies to retail during the holiday season.
I envisioned a considerate product that allows the customer to feel in control of their experience and that respects their time, data and attention. This service allows the user to place an order and add payment information or use saved payment information instead of waiting in line.
Search-Driven Navigation
Since it's likely the user will have a solid idea of what concert they'd like to seek out, I implemented and emphasized search-driven navigation.
Convenient Options
If the server is busy, the screen clearly communicates that there's a line and presents the user with options that increase ease in accessibility and decrease frustration. The customer can place an order by adding payment information or using saved card information or if they feel most comfortable, they can continue to wait in line.
Prioritize Customer Goals
Adding payment information does not guarantee that tickets will become available, but it holds the user's place in line. At this point in the customer journey, the user is free to move forward with their day and can expect to receive a notification when (and if) tickets become available. Their card is not charged until the order is fullfilled. This was designed to respect customer time, data and attention and ease server load.
Notifications That Delight
The service lets you know when it finds tickets for you via text, email and/or Facebook notifications. In the event of a Facebook notification, the user learns and celebrates the good news AT THE SAME TIME as their friends, resulting in an engaging, pleasurable and memorable experience worth sharing. Text, email and Facebook notifications include an exclusive video clip from the artists recent tour schedule.
Defining the interaction framework involved understanding the design problem through research, sketching concepts and flows and then translating those into hi-fidelity design comps.
Next, I used the device to create an image prototype. I did this by saving the hi-fidelity design comps as png's, then saving them to my camera roll. This allowed me to get feedback on the size and proportion once it is on the device, the correct colors and feel of the screen and the feel of the device as it sits in my hand and as I look at the screen.
The gallery below shows the final app designs.